KAORI Nusantara always innovating. Previously, KAORI had succesfully held Forum Anime Indonesia, a focus group discussion event that unites stakeholders such as Komisi Penyiaran Indonesia (Indonesian Broadcasting Comission) or gathering various fandoms and senior cosplayers together for a discussion. This time, KAORI will hosts fan panels, a common feature at several anime convention events outside Indonesia.
In Road to KAORI Expo (RTKX) panel, KAORI acts as facilitator that offers time and place for fans who want to share their research with their fellow fans. In this initiative, RTKX will present six panels in two days, offering a broad variety of topics. In the first day, there will be discussions about Indonesian comics, fighting games, and fanaticism of pop culture fans in Indonesia. Then, on the second day, there will be panels about Vocaloid, Macross, and how to become a smart wibu (local spelling of weeaboo).
The organizing of the panels will be supervised by Halimun Muhammad, GM of The Indonesian Anime Times, who is experienced in researches related to anime culture and International Relations. In this panel, Halimun is the curator who selected the topics that has been submited before. Also acting as a guide is Kevin W, president director of KAORI Nusantara, who had been an MC at Forum Anime Indonesia in 2013, 2014, and 2015.
Here is the summary for all panels discussion:
Please note that all discussion will be conducted in Indonesian.
Saturday, August 6, 2016
[Acculturation of Manga Visual and Narrative Styles in Indonesian Comics| Panelist: Muhammad Abdul Karim]
Slowly but surely, Indonesian comics are making their mark in the market again. Various comic magazines and also online comics are signs that Indonesian comics is on the rise again. Among those Indonesian comics, there are some that shows influence from Japanese comics, whether in their visual or storytelling styles.
[Why Fighting Games are Fun | Panelist: Fighting Game Enthusiasts Bandung]
Fighting game is a genre of video game where each player control a character to fight one on one with another character. Players can fight against AI, but the interesting point is in a battle against real players. Because fighting game has high complexity when played with another human player, it has a stigma as a genre with high barrier to entry for new players that makes many people discouraged to play it. Nowadays, with many fighting games released, fighting game communities are growing. Although they are difficult, there many things that make playing fighting games enjoyable. From the excitement of increasing skills with friends, satisfaction when winning against strong enemies, and many others. Fighting game itself has been turned into competitions at national and international levels, so that the players are always motivated to become the best, whether in their community, in regional level, national level, or in international level.
[Controlling Fanaticism of Japanese Pop Culture Fans for the Benefit of Indonesian Society | Panelist: Julfikri Ahmad Mursyid]
Japanese pop culture has become a favorite among Indonesian people. So, it is not surprising that some fans adore them to the point of becoming fanatics. Fanaticism can drive a person to do improper things, even to the point of disturbing others, physically or verbally. The presence of social media has also allowed fanatics to post things freely without any control. Of course, fanaticism alone does not necessarily become the point of contention itslef, as there are different degrees and explanation for fanaticism. The determining factors on the need to control fanaticism are whether the fanaticism is limited only to their own private life, or if it also involves other people to the point of disturbing others.
Sunday, August 7, 2016
[Vocaloid Fandom in Past, Present, and Future | Panelist: Adid Khairuzzaman]
Vocaloid, which begins as a software created by Yamaha, has become a social and cultural phenomenon with wide influence, whether inside outside of Japan, including in Indonesia. In Indonesia, Vocaloid fandom is not limited to music only, because many derivative works born from this phenomenon. In the era before Miku Expo 2014, there were still many local Vocaloid fans who produced their own creative works. But after that moment, there are some significant changes in this fandom. The changes include decreasing productivity, change of views on Vocaloid from the angle of character design and voices, and regarding who is the producer as the creator of creative works, especially music. Nowadays, the Vocaloid characters themselves no longer become the main standard for fans to enjoy the creative works. But there is a growing attention for the creator or the music and the character of the voice produced. In the future, will this fandom still survive as a Vocaloid fandom or will it shifts into fandom of each characters or producers?
[The Super Dimensional Seminar Macross (Macross 101 Panel) | Panelist: Caesar Esaputra Sutrisna]
Anyone watching Macross Delta this season? What is Macross actually? Do you know that Macross Delta is a part of a franchise that has existed for over 30 years ago? And what does the “Three Pilars of Macross” means?
[Becoming a Smart Wibu Means Contributing in Advancing Indonesian Nation | Panelis: Ign Aditya Wisnuwardana]
Various discussions regarding the term wibu can be found in the internet, whether with positive or negative views. But what can be actually done to become a “Smart Wibu?”
Let’s exchange opinions in fan panel discussions in Road to Kaori Expo, August 6-7, 2016 at Plaza Blok M, 6th floor, South Jakarta.
The Indonesian Anime Times