Indie Rise Awards and Indonesia Game Awards

The event also included two awarding ceremonies. The first being the Indie Rise Awards held on Saturday, dedicated to the best idea pitched by up-and-coming talents. The second award ceremony being The Indonesia Game Awards. Held on Sunday, the Indonesia Game Awards is dedicated to Indonesian video game titles that significantly contribute to the advancement of the Indonesian gaming industry.

The winners as follows:

Indie Rise Awards

  • New Challenger Award: Wonder Wandelier by Mushroommallow Studio
  • Jury’s Choice: Biwar Legend of Dragon Slayer by Devata Game
  • The Best Project: Insectbot by Tamatin Entertainment

Indonesia Game Awards

Best Art

Winners: Samudra by Khayalan Arts

Nomination:

Best Narrative

Winner: The Sun Shines Over Us by Eternal Dream Studio

Nomination:

  • Samudra by Khayalan Arts
  • Ann by Rong Rong
  • Kohana by Mushroommallow Studio
  • Salah Sambung 2 by Rolling Glory Jam

Best Gameplay

Winner: Kitaria Fables by Twin Hearts

Nomination:

  • ConnecTank by Tamatin Entertainment
  • Grammarian Ltd. by Algorocks
  • Gigapocalypse by Goody Gameworks
  • Valthirian Arc: Hero School Story 2 by Agate Games

Best Mobile Game

Winner: When the Past Was Around by Mojiken Studio

Nomination:

  • Wangan Dorifto by Rigged Box Software
  • Salah Sambung 2 by Rolling Glory Jam
  • Grammarian Ltd. by Algorocks
  • The Sun Shines Over Us by Eternal Dream Studio

Best PC/Console Game

Winner: Kitaria Fables by Twin Hearts

Nomination:

  • Samudra by Khayalan Arts
  • My Lovely Wife by GameChanger Studio
  • ConnectTank by Tamatin Entertainment
  • Valthirian Arc: Hero School Story 2 by Agate Games

Game of the Year

Winner: Kitaria Fables by Twin Hearts

Nomination:

  • Samudra by Khayalan Games
  • My Lovely Wife by GameChanger Studio
  • Grammarian Ltd. by Algorocks
  • Valthirian Arc: Hero School Story 2 by Agate Games
Winners of the Indonesia Game Awards

The awarding process ended with a special Honorary Award in the memory of Mohammad Fahmi Husni or Fahmitsu, creator of the game Coffee Talk, who passed away earlier in March of this year.

The Honorary Award for Fahmitsu

Other Takeaways

At the event, our contributors had the opportunity to speak with some developers. Below are some of the talking points and topics that were brought up.

Funding is still deemed to be the most important hurdle for Indonesian game developers. The data from AGI, KOMINFO, and LIPI shows that many developers still rely on their own personal fortunes to publish their games. So it’s understandable that many of them are dependent on outside sources of funding like publishers or startup incubator programs. Others also work on side projects in VR, creating mobile & web apps, or selling Unity assets to finance their game.

While some game developers already embrace the trend of Web3 games, others are wary. A developer stated that they were afraid that the trend will soon die out. Other developers said that they prefer to find traditional publishers to finance their game as it has proven to be successful for them, and that they still aren’t sure yet on whether funding through Web3 games are “safe”.

Lastly, while the local game market is indeed growing, it is still dominated by foreign games. Many developers are not that interested to tap into the local market. This is something that Cipto addressed on his panel, as he believes that 80 percent of local developers target the overseas market. Interestingly, a developer talked about how they tried aiming for the local market at first, but then found success when their game become viral overseas.

In the end, there were many interesting insights gained from the event. The panels highlighted some of the industry trends and problems relevant to Indonesia in the past few years. The pandemic has clearly affected the industry, but Indonesian developers have proven themselves to be resistant and able to adapt. It is likely that Web3 Games will still be a topic of discussion in the next few years. Funding is still, and probably will continue to be, the most important issue for Indonesian game developers. But events like IGDX look to play a critical role in providing answers to that problem, by serving as a space for developers to meet with publishers, talk with stakeholders, and learn new things from other developers or industry players.

The Indonesian Anime Times | Event Report by Dany Muhammad

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